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Amiga Plus 2000 #1
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Amiga Plus CD - 2000 - No. 1.iso
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Meshwriter_lib
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cube.c
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C/C++ Source or Header
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1999-12-03
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4KB
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111 lines
/*
** $VER: cube.c 1.00 (27.3.1999)
**
** Creation date : 20.3.1999
**
** Description :
** MeshWriter testprogram shape module.
**
**
** Written by Stephan Bielmann
**
*/
/*************************** Includes *******************************/
#include <meshwriter/meshwriter.h>
#include <pragma/meshwriter_lib.h>
/**************************** Defines *******************************/
/*********************** Type definitions ***************************/
/********************** Private functions ***************************/
/********************** Public functions ****************************/
/********************************************************************\
* *
* Name : cube *
* *
* Description : Draws a multicolored pyramid mesh. By setting all *
* vertice values direct as fixed values. *
* *
* Arguments : mesh IN : An initialized mesh handle. *
* *
* Comment : *
* *
\********************************************************************/
void cube (ULONG mesh) {
ULONG mat1,mat2,mat3;
TOCLColor color;
TOCLVertex v1,v2,v3,v4,v5,v6,v7,v8;
v1.x=-10,v1.y=-10,v1.z=-10;
v2.x=10,v2.y=-10,v2.z=-10;
v3.x=10,v3.y=10,v3.z=-10;
v4.x=-10,v4.y=10,v4.z=-10;
v5.x=-10,v5.y=-10,v5.z=10;
v6.x=10,v6.y=-10,v6.z=10;
v7.x=10,v7.y=10,v7.z=10;
v8.x=-10,v8.y=10,v8.z=10;
MWLMeshMaterialAdd(mesh,&mat1);
color.r=0,color.g=0,color.b=255;
MWLMeshMaterialDiffuseColorSet(mesh,mat1,&color);
MWLMeshMaterialShininessSet(mesh,mat1,1);
MWLMeshMaterialTransparencySet(mesh,mat1,0);
MWLMeshMaterialAdd(mesh,&mat2);
color.r=0,color.g=255,color.b=0;
MWLMeshMaterialDiffuseColorSet(mesh,mat2,&color);
MWLMeshMaterialShininessSet(mesh,mat2,1);
MWLMeshMaterialTransparencySet(mesh,mat2,0);
MWLMeshMaterialAdd(mesh,&mat3);
color.r=255,color.g=0,color.b=0;
MWLMeshMaterialDiffuseColorSet(mesh,mat3,&color);
MWLMeshMaterialShininessSet(mesh,mat3,1);
MWLMeshMaterialTransparencySet(mesh,mat3,0);
MWLMeshNameSet(mesh,"Cube");
MWLMeshPolygonAdd(mesh,mat1);
MWLMeshPolygonVertexAdd(mesh,&v1);
MWLMeshPolygonVertexAdd(mesh,&v2);
MWLMeshPolygonVertexAdd(mesh,&v6);
MWLMeshPolygonVertexAdd(mesh,&v5);
MWLMeshPolygonAdd(mesh,mat1);
MWLMeshPolygonVertexAdd(mesh,&v8);
MWLMeshPolygonVertexAdd(mesh,&v7);
MWLMeshPolygonVertexAdd(mesh,&v3);
MWLMeshPolygonVertexAdd(mesh,&v4);
MWLMeshPolygonAdd(mesh,mat2);
MWLMeshPolygonVertexAdd(mesh,&v5);
MWLMeshPolygonVertexAdd(mesh,&v6);
MWLMeshPolygonVertexAdd(mesh,&v7);
MWLMeshPolygonVertexAdd(mesh,&v8);
MWLMeshPolygonAdd(mesh,mat2);
MWLMeshPolygonVertexAdd(mesh,&v4);
MWLMeshPolygonVertexAdd(mesh,&v3);
MWLMeshPolygonVertexAdd(mesh,&v2);
MWLMeshPolygonVertexAdd(mesh,&v1);
MWLMeshPolygonAdd(mesh,mat3);
MWLMeshPolygonVertexAdd(mesh,&v4);
MWLMeshPolygonVertexAdd(mesh,&v1);
MWLMeshPolygonVertexAdd(mesh,&v5);
MWLMeshPolygonVertexAdd(mesh,&v8);
MWLMeshPolygonAdd(mesh,mat3);
MWLMeshPolygonVertexAdd(mesh,&v2);
MWLMeshPolygonVertexAdd(mesh,&v3);
MWLMeshPolygonVertexAdd(mesh,&v7);
MWLMeshPolygonVertexAdd(mesh,&v6);
}
/************************* End of file ******************************/